These
days computers are mostly devices in drag. The gadgets that surround us
wear the distinctive gear and play the varied roles of telephones, MP3
players, digital cameras, watches, and date books. Under the surface,
microchips and software are what make these otherwise inert lumps of
metal and plastic useful. The same goes for domestic appliances,
automobiles, laboratory equipment, prostheses, and the electrical and
mechanical systems of buildings. Our cities are fast transforming into
artificial ecosystems of interconnected, interdependent intelligent
digital organisms. This is the fundamentally new technological
condition confronting architects and product designers in the
twenty-first century. At the MIT Design Laboratory, my colleagues and I
work with teams of students to explore the emerging opportunities this
condition provides.
It's obvious that embedding intelligence in objects creates new
functionality (that's the usual motivation for doing it), but less
immediately evident is that it also alters the shapes and sizes of
parts and the spatial relationships among them. Eventually this enables
surprising new forms to develop. Look at digital cameras, for example.
The early models replaced film with a sensor array and memory chip but
remained otherwise unchanged. Camera designers soon realized, however,
that sensor arrays are naturally smaller than 35mm film frames, which
allows lenses and light paths to be miniaturized. And thin flat display
screens present exactly what the sensors see, so there's an opportunity
to get rid of traditional viewfinders. As a result the digital camera
has evolved an entirely new physiognomy--that of a slightly overweight
credit card, with a minuscule lens on the front and a display screen
occupying most of the back. This restructuring has also allowed digital
"cameras" (if it still makes sense to call them that) to form
unexpected alliances. On a desktop the encounter of a rotary-dial phone
and a Leica would have seemed like that of a sewing machine and an
umbrella. But the combination of a wireless telephone and
digital-imaging device that fits in your pocket has been a big hit.
A particularly powerful design strategy under these conditions is to
look for the ways that embedded intelligence loosens traditional
relationships and constraints, and seize these as opportunities for
fundamentally reimagining a product or system's organization, shape,
and scale. In my Smart Cities research group, we recently did this in
the design of a concept car for General Motors. The miniaturization of
components combined with digital controls enabled us to stuff all of
the essential mechanical systems--electric drive motor, suspension,
steering, and braking--into the space of a wheel. In other words, the
traditional arrangement of the drivetrain and suspension systems was
eliminated and replaced by digitally controlled robotic wheels, with
very simple mechanical connections to the car body. The design not only
provided extraordinary maneuverability (the wheels can, for example,
turn at 90 degrees for easy parallel parking), it also gave us an
opportunity to rethink the body and interior. We took advantage of this
to simplify and reduce the footprint, and create a vehicle that could
fold and stack like a supermarket shopping cart.
Such a smart vehicle, in turn, opens up the possibility of
restructuring urban transportation and energy distribution systems.
Under one scenario it functions as a shared-use personal transportation
device; you pick one from the front of the line, swipe your credit
card, and drive away, and then return it to the back of another stack
when you arrive at your destination. With enough of these cars in the
city--particularly at transit stations and major destinations--it's
like having valet parking or a waiting taxi wherever you want it, with
the added advantage that the vehicles recharge while parked in the
stacks. This overcomes the problem of an electric car's limited range,
which will remain with us until battery technology radically improves.
And since it puts a lot of battery capacity into the power grid, it
enables effective use of clean but intermittent power sources such as
solar panels and wind turbines.
Kent Larson's House_n research group has pursued similar thinking at an
architectural scale. House_n's PlaceLab, in Cambridge, is an elegant
though fairly standard-looking apartment that has been blanketed
unobtrusively with tiny sensors. These generate a stream of data about
what's happening inside. Through use of pattern-recognition techniques
(like the speech-recognition systems that take your airline
reservations over the phone), the apartment recognizes inhabitant
behaviors, such as making a cup of coffee, doing laundry, or brushing
teeth. It is capable of unobtrusively monitoring patterns of activity
and certain vital signs, and of knowing whether its inhabitants are
eating right, getting enough exercise, or taking their medication--and
then prompting them accordingly. As independence-preserving health-care
systems for aging baby boomers, sensate apartments are promising
alternatives to nursing homes.
At the urban scale, Carlo Ratti's SENSEable City Laboratory has
investigated smart parking. Right now the parking-space market operates
very inefficiently due to lack of information: there are sellers who
offer parking spaces scattered around the city, and there are buyers
who drive around more or less randomly until they see vacant spots.
Imagine a system in which parking spaces have sensors that send out
wireless signals indicating when spaces are unoccupied. Your cell phone
and car's electronic navigation system show where the available ones
are. Software automatically reserves a nearby space and guides you to
it. Maybe the software is smart enough to choose a lot in the price
range you've specified, or even to bid automatically in eBay-style
real-time auctions for spaces currently on offer. This not only creates
a more efficient market but opens up the possibility of managing demand
and urban congestion through pricing policy.
In another Smart Cities project we've explored the uses of pixels that
have been liberated from the imprisonment of rectangular screens and
set free in urban space. Each of these emancipated autonomous pixels
consists of a photovoltaic cell, a battery, an LED, and wireless
networking in a small package that can be taped to a wall anywhere.
Flocks of them--fixed to buildings, in motion on vehicles, or in some
combination of the two--can be controlled wirelessly and programmed to
behave in a coordinated fashion. (Think of them as robotic fireflies.)
This breaks down the traditional distinction between computer displays
and lighting systems, and provides a new and very inexpensive way of
visually defining and unifying urban public spaces. Instead of applying
cute little New Urbanist porches to every building or making all
facades Georgian (as in the famous squares of Dublin), we can create a
different but very powerful kind of architectural unity with low-cost
programmable electronics. The treatment can vary with the time of day,
with the seasons, and for celebrations and holidays.
We can even make robotic water droplets. In a Smart Cities project for
Zaragoza, in Spain, we have proposed a programmable water curtain to
activate public spaces. It consists essentially of an overhead pipe
with computer-controlled solenoid valves. By programming these valves
we can display patterns, images, and lines of text in the falling
water. Through sensors linked to the control software, the form of the
programmed water can be adjusted to light, wind, and temperature
conditions. And it can respond to people--parting like the Red Sea when
they approach, for example.
These projects intimate the emergence of a new stage in the evolution
of cities. Preindustrial cities were mostly skeleton and skin--inert
material arranged to provide shelter, security, and intensification of
land use. In the industrial era, buildings and neighborhoods acquired
more and more elaborate flow systems for water and energy supplies,
sewage, ventilation, transportation, and trash removal. With their
inputs, outputs, and artificial physiologies, they began to resemble
living organisms. Today these organisms are developing artificial
nervous systems that enable them to behave in intelligently coordinated
ways. As the cities and their components become smarter, they begin to
take new shapes and patterns. They become programmable. And the design
of their software becomes as crucial--socially, economically, and
culturally --as that of their hardware.




